Market Trading Terminal · RC10
Key risk: Early forfeit or walkover ending Game 2 prematurely
AI updated 7/2/2026, 10:19:14 PM
Microstructure, quotes, and decision memory
Live market activity from the aggregated feed. Two-sided quotes appear when an order book is available for this market.
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| omniroute | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
| pricing_ensemble | 0 | 30% | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
99%
ORYN Consensus
99%
Signal Score
0.0
Opportunity
0.0
Graph Relationships
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Game 2: Both Teams Destroy Barracks
Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
3,069,662
Trades learned
112
Strategies
4
Providers scored
9
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
LOW
EV 0.0¢
Entry: 96-100
—
Resolution
Past
Decision snapshots
0
Price history
7 points
This market is about whether both teams destroy at least one enemy barracks during Game 2. In Dota 2, each team has six barracks (a melee and ranged barracks in each of the three lanes), located behind the Tier 3 towers. This market will resolve to "Yes" if both Spirit Academy and RE.Arise each destroy at least one enemy barracks (melee or ranged) during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy barracks. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via forfeit, this market will resolve based on whether both teams destroyed at least one barracks prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Crowd-implied vs ORYN AI fair value over time, with decision markers
This market predicts whether both Spirit Academy and RE.Arise will destroy at least one enemy barracks during Game 2 of their Dota 2 series. At 99.05%, the market assigns near-certain probability to the condition being met, reflecting strong expectations of a competitive, extended game.
Professional Dota 2 games frequently involve barracks destruction, especially when both teams are evenly matched and games extend past 30 minutes. Spirit Academy and RE.Arise are likely to trade objectives, and the market's extreme probability suggests insider or structural confidence that both will achieve this condition.
A one-sided stomp could allow only the winning team to destroy barracks, or a very short game ending via early surrender or cheese strategy might prevent one side from taking any. Rare disqualifications or remakes could also invalidate the outcome.
Regime: — · Confidence: 0%
Trade links and live readiness
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