Market Trading Terminal · RC10
Key risk: unforeseen match cancellations or delays
AI updated 6/28/2026, 4:31:49 PM
Microstructure, quotes, and decision memory
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| polymarket | — | — | Active |
| mistral | — | — | Active |
| oryn_db | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
50%
ORYN Consensus
50%
Signal Score
0.0
Opportunity
0.0
Graph Relationships
Related markets and connected predictions
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Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
1,167,508
Trades learned
112
Strategies
4
Providers scored
8
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
MEDIUM
EV 0.0¢
Entry: 47-53
—
Resolution
1h
Decision snapshots
0
Price history
1 points
In the upcoming Lower bracket semifinal 1 match between Nigma Galaxy and Yellow Submarine in the The International Europe Closed Qualifier Playoffs, initially scheduled for June 28 at 10:50AM ET: This market is about the total kills in Game 2. This market will resolve to "Over" if the total kills in Game 2 is 56 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 begins but is not completed, this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In Dota 2, a "kill" for markets like team total kills, kill handicap, and interval kills is counted when an enemy hero dies and the game awards a hero kill event to the opposing team's score, which is the number shown on the in-game scoreboard and tracked in scoreboard feeds as team kills. In practical terms, this includes any enemy hero death that increments a team's kill score, regardless of who got the last hit, including situations where the victim dies to creeps, a tower, or neutrals as long as the kill is still credited to the enemy team. It does not include denies, such as killing your own allied units, and it also does not include building or objective destructions like towers, barracks, or Roshan, since those are tracked separately from kills. Assists also do not count as kills, because they are recorded as a separate player stat and multiple players can assist on a single kill.
Crowd-implied vs ORYN AI fair value over time, with decision markers
The prediction market for total kills in Game 2 of the Nigma Galaxy vs. Yellow Submarine match is neutral at 50%, reflecting uncertainty due to match dynamics and resolution conditions. The outcome hinges on team playstyle, hero draft, and potential match disruptions.
A bullish outcome (Over 55.5 kills) could materialize if both teams favor aggressive playstyles, high tempo strategies, or draft compositions prone to team fights. Historically, matches with high kill totals often involve early game dominance or late-game comebacks with multiple engagements.
A bearish outcome (Under 55.5 kills) may occur if teams opt for defensive or split-push strategies, minimizing team fights. Technical issues, delays, or forfeits could also skew results toward the 50-50 resolution. Low-kill games are common in matches where one team secures early advantages.
Regime: — · Confidence: 0%
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