Market Trading Terminal · RC10
Key risk: Match cancellation or delay (resolves to 50-50)
AI updated 6/27/2026, 12:45:46 PM
Microstructure, quotes, and decision memory
Live market activity from the aggregated feed. Two-sided quotes appear when an order book is available for this market.
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| mistral | — | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
| pricing_ensemble | 0 | 22% | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
10%
ORYN Consensus
10%
Signal Score
0.0
Opportunity
0.0
Related markets and connected predictions
Simulated execution for this market
Quality score
49/100
Fill rate
100%
Executions
125
Avg slippage
4486 bps
Open positions
0
Latency
565ms
Platform-wide model improvement
Events
12,367,148
Trades learned
125
Strategies
5
Providers scored
9
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
LOW
EV 0.0¢
Entry: 7-13
—
Resolution
Past
Decision snapshots
5
Price history
7 points
In the upcoming Lower bracket quarterfinal 2 match between Natus Vincere and HULIGANI in the The International Europe Closed Qualifier Playoffs, initially scheduled for June 27 at 7:00AM ET: This market is about the total kills in Game 1. This market will resolve to "Over" if the total kills in Game 1 is 61 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 begins but is not completed, this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://www.dotabuff.com. However, if https://www.dotabuff.com has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In Dota 2, a "kill" for markets like team total kills, kill handicap, and interval kills is counted when an enemy hero dies and the game awards a hero kill event to the opposing team's score, which is the number shown on the in-game scoreboard and tracked in scoreboard feeds as team kills. In practical terms, this includes any enemy hero death that increments a team's kill score, regardless of who got the last hit, including situations where the victim dies to creeps, a tower, or neutrals as long as the kill is still credited to the enemy team. It does not include denies, such as killing your own allied units, and it also does not include building or objective destructions like towers, barracks, or Roshan, since those are tracked separately from kills. Assists also do not count as kills, because they are recorded as a separate player stat and multiple players can assist on a single kill.
Crowd-implied vs ORYN AI fair value over time, with decision markers
The market for total kills over/under 60.5 in Game 1 of the Natus Vincere vs. HULIGANI match is highly skewed toward the 'Under' outcome, with only 9.95% probability assigned to the 'Over' side. This suggests strong market consensus on low total kills in the game.
A bullish outcome (Over 60.5 kills) could materialize if both teams adopt aggressive playstyles, leading to frequent teamfights and high kill counts. High-pressure scenarios, such as close games or comebacks, often result in elevated kill totals due to increased engagements.
A bearish outcome (Under 60.5 kills) is more likely due to the prevalence of defensive or slow-paced strategies in Dota 2, particularly in lower-tier matches. Strategic play, such as split-pushing or objective-focused gameplay, often reduces the frequency of teamfights and kills.
Regime: — · Confidence: 0%
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