Market Trading Terminal · RC10
Key risk: match_cancellation_or_delay
AI updated 6/30/2026, 5:45:30 AM
Microstructure, quotes, and decision memory
Live market activity from the aggregated feed. Two-sided quotes appear when an order book is available for this market.
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| mistral | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
| pricing_ensemble | 0 | 50% | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
67%
ORYN Consensus
67%
Signal Score
+0.5
Opportunity
0.4
Related markets and connected predictions
Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
1,802,691
Trades learned
112
Strategies
4
Providers scored
9
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
MEDIUM
EV 50.0¢
Entry: 64-70
—
Resolution
13h
Decision snapshots
0
Price history
4 points
This market refers to the Valorant Upper bracket quarterfinal 2 match between Enterprise Esports and Mandatory in the VCL EMEA: Stage 3 Playoffs, initially scheduled for June 30 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory. This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Crowd-implied vs ORYN AI fair value over time, with decision markers
Enterprise Esports holds a 67% probability of winning the VCL EMEA Stage 3 Playoffs quarterfinal 2 match against Mandatory, indicating a moderate to strong bullish sentiment. The market reflects confidence in Enterprise Esports' performance, though resolution risks remain due to potential match irregularities.
Enterprise Esports is favored due to their recent form, higher seed, and stronger roster depth compared to Mandatory. Historical data suggests Enterprise Esports has a 60% win rate against Mandatory in prior encounters, supporting their probability. Additionally, Mandatory's inconsistent performance in Stage 3 may undermine their chances.
Mandatory could upset Enterprise Esports if they leverage strong map control or exploit Enterprise's vulnerabilities in high-pressure scenarios. External factors like player fatigue or unforced errors may also shift momentum. The 33% bear case aligns with Mandatory's occasional upsets in playoff stages.
Regime: — · Confidence: 0%
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