Market Trading Terminal · RC10
Key risk: Unforeseen match disruptions (e.g., technical issues, player substitutions)
AI updated 6/28/2026, 2:02:38 PM
Microstructure, quotes, and decision memory
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| mistral | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
50%
ORYN Consensus
50%
Signal Score
0.0
Opportunity
0.0
Related markets and connected predictions
Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
1,128,257
Trades learned
112
Strategies
4
Providers scored
8
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
MEDIUM
EV 0.0¢
Entry: 47-53
—
Resolution
4d
Decision snapshots
0
Price history
1 points
This market refers to the Valorant match between EDward Gaming and BBL Esports in the Esports World Cup Group A, initially scheduled for July 2 at 7:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 22.5. This market will resolve to "Under" if the combined number of rounds played is less than 22.5. If the combined number of rounds played is exactly 22.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.
Crowd-implied vs ORYN AI fair value over time, with decision markers
The market for 'Map 3 Total Rounds: Over/Under 22.5' in the EDward Gaming vs. BBL Esports Valorant match is evenly split, reflecting no clear consensus on whether the total rounds played will exceed or fall short of the threshold. The 50% probability suggests balanced expectations between a high-scoring tactical match and a shorter, decisive outcome.
A bullish outcome (Over 22.5 rounds) could occur if both teams engage in prolonged, high-intensity exchanges, leveraging agent abilities that favor extended round durations. Teams with compositions suited for slow-paced, strategic play (e.g., smokes, post-plant setups) may drive the round total higher, especially in a Group A setting where draw incentives could prolong matches.
A bearish outcome (Under 22.5 rounds) may materialize if one team dominates early with aggressive play, securing quick victories and reducing the need for overtime. High-pressure meta strategies (e.g., fast-paced executes) or individual player dominance could also truncate the match, leading to fewer total rounds. External factors like technical issues or early forfeits would default to a 50-50 resolution.
Regime: — · Confidence: 0%
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