Market Trading Terminal · RC10
Key risk: unexpected_roster_changes
AI updated 6/30/2026, 2:00:16 PM
Microstructure, quotes, and decision memory
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| mistral | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
| pricing_ensemble | 0 | 47% | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
50%
ORYN Consensus
50%
Signal Score
0.0
Opportunity
0.0
Related markets and connected predictions
Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
2,027,513
Trades learned
112
Strategies
4
Providers scored
9
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
MEDIUM
EV 0.0¢
Entry: 47-53
—
Resolution
22h
Decision snapshots
0
Price history
1 points
This market refers to the Mobile Legends Bang Bang match between The MongolZ and Victory Song Gamers in the Mid Season Cup Wildcard Group A, initially scheduled for July 1 at 8:00AM ET. This market will resolve to "The MongolZ" if The MongolZ win the match against Victory Song Gamers. This market will resolve to "Victory Song Gamers" if Victory Song Gamers win the match against The MongolZ. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Crowd-implied vs ORYN AI fair value over time, with decision markers
The prediction market for the Mobile Legends Bang Bang match between The MongolZ and Victory Song Gamers is perfectly balanced at 50%, indicating no clear favorite between the two teams. The outcome is highly dependent on in-game performance and potential external factors such as player form or last-minute roster changes.
The MongolZ could be favored due to their historical performance in the Mid Season Cup, stronger roster depth, or recent meta-adaptive strategies. If The MongolZ’s star players are in peak form, they may dominate the match with superior team coordination and objective control.
Victory Song Gamers may have an edge if they exploit The MongolZ’s weaknesses, such as poor early-game drafts or lack of synergy. External factors like player fatigue, coaching decisions, or unexpected bans could also swing the match in their favor.
Regime: — · Confidence: 0%
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