Market Trading Terminal · RC10
Key risk: unexpected_match_cancellations
AI updated 7/1/2026, 1:17:19 PM
Microstructure, quotes, and decision memory
Who contributed to this decision
| Provider | Score | Accuracy | On this market |
|---|---|---|---|
| fincept | 1 | — | Active |
| oryn_db | — | — | Active |
| polymarket | — | — | Active |
| mistral | — | — | Active |
| news | 1 | — | Global only |
| social | 1 | — | Global only |
| economic_calendar | 1 | — | Global only |
| trends | 1 | — | Global only |
| google_trends | 1 | — | Global only |
| pricing_ensemble | 0 | 46% | Global only |
ORYN polls Claude, GPT, Gemini and more — consensus appears as models respond.
Crowd Consensus
50%
ORYN Consensus
50%
Signal Score
0.0
Opportunity
0.0
Related markets and connected predictions
Simulated execution for this market
Quality score
50/100
Fill rate
100%
Executions
112
Avg slippage
5414 bps
Open positions
0
Latency
520ms
Platform-wide model improvement
Events
2,425,316
Trades learned
112
Strategies
4
Providers scored
9
Counterfactual strategy simulations
No replay comparisons for this market yet. Replay runs as markets resolve and accumulate snapshots. Replay lab →
MEDIUM
EV 0.0¢
Entry: 47-53
—
Resolution
3d
Decision snapshots
0
Price history
1 points
This market refers to the Honor of Kings match between WLT Esports Club and TC Grouping in the KPL Growth League Group Stage, initially scheduled for July 4 at 8:00AM ET. This market will resolve to "Over" if WLT Esports Club and TC Grouping play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Crowd-implied vs ORYN AI fair value over time, with decision markers
The market for 'Games Total: O/U 4.5' in the Honor of Kings match between WLT Esports Club and TC Grouping is currently balanced at 50%, reflecting high uncertainty about the number of games played. The outcome hinges on match dynamics, team strategies, and potential forfeits or delays.
A bullish outcome (Over 4.5 games) could materialize if both teams engage in a prolonged, competitive series with no quick clinches, or if forfeits or walkovers extend the match duration. High player fatigue or strategic adjustments favoring longer series may also drive the total higher.
A bearish outcome (Under 4.5 games) is likely if one team dominates early, securing wins in 3 or 4 games without requiring additional matches. Forfeits or walkovers in the early stages could also truncate the series, reducing the total games played.
Regime: — · Confidence: 0%
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